1。04版本大更新內容一覽 - 戰錘末世鼠疫2

來源:樂享遊戲吧 1.38W

由於官方公佈的1.04版本更新內容為英文,本文為大家帶來了中英對照的翻譯,如有出入,敬請玩家指出。

戰錘末世鼠疫2 1.04版本大更新內容一覽

Heroes

英雄們!

Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:

歡迎來到1.0.4版本.本次更新包括一些修復、調整,遊戲穩定性與平衡調整. 更新列表如下:

Skittergate

One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.

我們著重於修改的地圖之一就是Skittergate以及其最終的戰鬥. 本次更新修復了許多我們已知的BUG

Players’ buffs and talents will not be removed when they move through the portal.

玩家獲得的BUFF與天賦在穿過傳送門後不會被移除(不明意義的感覺...)

Fixed issues with the final boss’ HP bar showing negative values for clients.

修復最終BOSS血條顯示為負的BUG

Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.

修復關卡中一些有動畫的物品的狀態不會同步的問題(似乎是不會同步給新加入的玩家還是什麼balabla的)

The final boss will no longer get stuck in corners, or spawn outside the combat area.

最終BOSS不會再卡在角落裡,或者出生在戰鬥場地外了

Fixed a crash when the final boss would cast a spell on a player that left the game.

修復了當最終BOSS對一個已經離開遊戲的玩家釋放咒語導致遊戲瞬間爆炸的問題.

The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.

Skittergate上的最終BOSS戰被分為了兩個階段. 兩部分的戰鬥時間將更平均.

The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.

最終BOSS戰的第一階段對於爆發傷害有了更多的抗性,但是它的槍的傷害被降低. 第二階段的BOSS生命值減少了三分之一左右.

Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.

最終BOSS戰時刷出的部分型別的小怪被降低了重新整理頻率. 比如狂戰士以及持盾的怪

戰錘末世鼠疫2 1.04版本大更新內容一覽 第2張

Burblespue Halescourge

Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.

Bubblespit Halleberry這貨表現的有點強,相比於其他關底BOSS更令人難忘,主要是因為他的無法避開的攻擊以及超TM厚的血量

We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.

我們依然想讓這個BOSS戰具有挑戰性,並且與其他關底BOSS的戰鬥有所不同,不過我們要將這場戰鬥調整的更為公平與平衡

Max health reduced by 10% for all difficulties.

該BOSS在所有難度下的血量被降低10%

Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.

瘟疫波 - 也就是BOSS的技能,那個自身爆出一堆綠色幻象的. 三重瘟疫波攻擊的角度被加大,使得玩家有更多空間來閃避.

Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.

降低了瘟疫波的穿透半徑,使玩家閃避起來更為容易.

戰錘末世鼠疫2 1.04版本大更新內容一覽 第3張

Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.

傳奇難度(官中翻譯好像叫天劫吧)下,狂戰士的重新整理量從5降低為3

Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.

降低了冠軍與傳奇(官中為噩夢與天劫)難度下與狂戰士和混沌勇士一同出生的掠奪者數量。

Balancing Spawns

怪物重新整理方面的平衡

We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.

我們在調整野怪的重新整理. 大體上精英怪的分部更為平滑(不知道怎麼說了...完全不懂這個平滑不平滑的區別).我們之前對於裝甲敵人在高難度上的重新整理量有點過了.

We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.

我們也在調整特殊敵人的重新整理, 刺客,噴火鼠,以及鉤鼠. 每當你開始一次遊戲,戰鬥導演(大概是和L4D那個實時調整難度的玩意兒一樣的東西)會將關卡分為幾段,刷新出鼠人,或者納垢殭屍,或者兩者的混合.

·Recruit Difficulty

萌新難度(官中不知)

Removed double chance of disabler specials for Skaven segments.

移除了鼠人段(上面提到的導演將關卡分為幾段)會同時刷出兩個控制型特殊敵人的可能(應該是這個意思吧)

·Veteran Difficulty

老兵難度(官中不知)

Removed double chance of disabler specials for Skaven segments.

移除了鼠人段會同時刷出兩個控制型特殊敵人的可能

Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.

增加了納垢殭屍段時特殊敵人重新整理的間隔時間,比其他段的重新整理頻率低一些.

·Champion Difficulty

冠軍(噩夢)難度

Removed the increased chance for spawning disabler specials.

移除了在重新整理控制型特殊敵人機率上的額外增加(相對於以上2個難度)

Increased time between specials spawn slightly for Mixed and Skaven segments.

增加了混合段以及鼠人段時特殊敵人重新整理的間隔時間

·Legend Difficulty

傳奇(天劫)難度

Removed the increased chance for spawning disabler specials.

移除了在重新整理控制型特殊敵人機率上的額外增加(應該是4個難度都相同了的意思)

Increased time between specials spawn for Skaven segments.

增加了鼠人段時特殊敵人重新整理的間隔時間

Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.

增加了一點點混沌段時特殊敵人的重新整理時間(意思是增加的間隔時間比上面的難度要少,或者說是間隔時間要比上面難度的小),

We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy

我們也修復了傳奇(天劫)難度下,重新整理一大波敵人(鼠潮啊,屍潮啊,鼠屍潮啊,屍鼠潮啊balabala的)時使用的是萌新難度(第一個難度)配置的問題.現在應該會重新整理至少三波敵人,以及專門為傳奇難度調整了重新整理時間. 享♂受吧:3

Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.

總之呢,傳奇(天劫)難度的調整使其更多變,公平,以及體驗更有♂趣,以前的三倍的大小的鼠潮、屍潮提供了更好的合作體驗.

The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.

我們調整特殊敵人重新整理的方式同樣提高了敵人的多變性............後面這段因為我對spam這詞不瞭解就不翻了..

Stay tuned to a future dev-stream with all the details on the Conflict Director!

L4D的導演模式:會根據時間,難度,物品重新整理敵人

戰錘末世鼠疫2 1.04版本大更新內容一覽 第4張

Fixes / Tweaks

修復/調整

Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.

修復了巨魔在趴下時或接近某些牆體時卡入一個動畫迴圈的問題.

Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.

調整,使得巨魔的一些攻擊在視野內沒有玩家時將不會觸發.

Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.

修復了一個導致鼠巨魔會迅速使出推擊的BUG (並不清楚推擊是哪種攻擊)

Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.

修復了當混沌卵抓住一個玩家時,其他玩家都已經躺了或者流膿了時,混沌卵會卡住的BUG.(我記著在STEAM社群裡看過一張GIF就是這個情況)

The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.

水蛭巫師(會傳送到你視野盲區然後抓你吸你靈魂,有時候智障的傳送到你臉前的那個,由於這是我第一次接觸戰錘,並不清楚應該翻譯成什麼名字)不會再在抓取玩家之前對玩家造成傷害了(我有一次就因為這個傷害翻車了), i.e.(不清楚是啥)傳送到玩家上時不會再對玩家造成傷害

Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.

鐳射類法杖現在根據過熱條增長來判定暴擊(每0.45秒判定一次),以前是根據攻擊持續時間.這個改動是為了確保暴擊不再是人為可控的(猜自己接下來肯定出暴擊. 我沒玩過法師所以不清楚具體情況)

Fixed Fencing sword pistol shot to not do less damage when critting.

修復了刺劍的副手手槍暴擊時造成傷害少的問題(可能是這個意思?)

When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.

當攻速BUFF在你近戰揮動動作過程中結束後,該次攻擊不享受BUFF加成.這個在攻速慢的武器上更明顯. 現在BUFF效果會在你攻擊動作開始後就賦予本次攻擊.也就是不會再出現這種情況了.

Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.

修復了有時候弩在不消耗彈藥BUFF下回連發2次的問題, 比如賞金獵人的暴擊天賦(對,就是針對尼)

Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.

Kruber的獵人職業技能(第一個角色的第二個職業)現在在結束後會正確的重設FOV.

Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.

修復了有著“critical strike effectiveness”(應該是一個橙裝屬性)的霰彈槍在有額外加成傷害時暴擊會錯誤的獲得power等級的加成(這段太長了我總感覺我翻的意思不對...)

Added over 2000 new missing localized subtitles for voice over, in all languages.

增加了超過2000條缺失的字幕, 所有語言都增加了.(之前玩的時候經常看語音和字幕的話不符..)

Balance

平衡性

Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.

有些巨魔的攻擊即使被玩家格擋下,玩家依舊會受傷.這就有點太*了.我們在一些巨魔的快速攻擊上移除了這個效果,比如推擊

Decreased the amount of troll projectile-vomit to 20 liters.

將巨魔的拋射嘔吐技能的量降低到20升Stability / Performance

戰錘末世鼠疫2 1.04版本大更新內容一覽 第5張

穩定性/效能

Fixed a rare crash on startup that happened when the game process had restricted thread affinity,

修復了一個罕見的遊戲程式在restricted thread affinity情況下啟動時會崩潰的問題(不懂網路方面的東西,所以這個詞我不清楚是啥)

Fixed a rare crash on startup on laptops with dedicated GPU.

修復了一個罕見的遊戲在有專用顯示卡的電腦上啟動時崩潰的問題.

Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.

修復了鉤鼠在 Athel Yenlui和Righteous Stand這兩張地圖上受到結束階段時爆炸的傷害,或者在Fort Brachsenbrücke這張地圖上被Plague Claw projectile(瘟疫爪彈??)擊中,導致遊戲瞬間爆炸的問題.

Fixed an issue where it would take a long time for the Halescourge end fight to trigger.

修復了在Halescourge這張地圖上最終BOSS戰觸發要花很長時間的問題

Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.

修復了一個罕見的遊戲在你擊中一個被隊友砍斷的敵人肢體時爆炸的問題.

Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.

修復了一個罕見的遊戲會在Bardin的遊俠老兵(矮人第一職業)的職業技能的煙霧移除時爆炸的BUG

Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.

修復了遊戲會在Convocation of Decay這張地圖的最後階段裡,噴火鼠的火焰擊中舉行儀式的巫師時崩潰的問題

Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.

修復了遊戲會在敵人嘗試攻擊玩家時,玩家離開遊戲的情況下崩潰的問題(tries to play attack dialogue應該是這個吧..)

Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)

這條不清楚,總之也是一個導致崩潰的原因

Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.

修復遊戲在其他玩家使用噴火仗或噴火器開火然後立馬切換到近戰武器時會崩潰的問題

Fixed a crash when voting for a mission while a player vote kick is active.

修復遊戲在投票踢出一個玩家時,投票開始任務會崩潰的問題

Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.

修復了一個罕見的遊戲會在玩家使用迷蹤客裝備Vaul's Quiver(15級中天賦)天賦,切換遠端武器時崩潰的問題

Fixed a rare crash in the sound system.

修復了一個罕見的音效系統崩潰問題

Outlines that intersect with screen edges no longer create an outline on the left and right sides.

由於不知道Outline是指什麼所以這條並不清楚

FXAA is now applied to outlines.

同上

The game now applies the “Sharpness Filter” render settings directly without requiring a restart.

現在遊戲開啟Sharpness Filter(銳度過濾器?)這一選項時不需要重啟遊戲了.

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