XCOM2技能怎麼修改 - 幽浮2天選者之戰技能修改教程

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幽浮2天選者之戰技能修改教程 XCOM2技能怎麼修改

保持以下格式(紅色標記),總體修改法同以前一樣;只有格式正確才能修改成功!

這是我改好的,放在 XCOM 2 War of the ChosenXCom2-WarOfTheChosenXComGameConfig裡,可能需要重開檔,或者用高階戰事中心重新訓練士兵

此為我修改後的版本,直接最高難度上吧

目前有一個bug(不知為什麼到下士等級時無法選技能,不過可以直接購買技能,也沒大礙---已解決:因為新增的技能與兩條技能樹處於同一級別,所以不能選技能,但可購買技能),我會繼續測試,此檔案僅供大家做個思路上的參考!

;************************************************************************************************************

;*** Ranger Class Data ***

;************************************************************************************************************

[Ranger X2SoldierClassTemplate]

bMultiplayerOnly=0

ClassPoints=4

IconImage="img:///UILibrary_s_ranger"

NumInForcedDeck=1

NumInDeck=4

KillAssistsPerKill=4

SquaddieLoadout="SquaddieRanger"

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")

AllowedArmors="soldier"

bAllowAWCAbilities=1

ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep

ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover

bHasClassMovie=true

bCanHaveBonds=true

UnfavoredClasses="Ranger"

BaseAbilityPointsPerPromotion=3

; squaddie

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),

必須有(AbilityType= ----- (AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), ----這是2個括號,一行只能有一個技能!

(AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="RunAndGun")),

(AbilityType=(AbilityName="Untouchable")),

(AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)),

(AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)),

(AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="SteadyHands")),

(AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="Phantom")),

(AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), -------這裡是3個括號

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; corporal

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)),

(AbilityType=(AbilityName="Stealth"))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; sergeant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),

(AbilityType=(AbilityName="Implacable"))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; lieutenant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; captain

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),

(AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; major

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; colonel

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),

(AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))),

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

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