文明6長城修改教程-相鄰加成修改 文明6長城修改教程 文明6怎麼修改長城

來源:樂享遊戲吧 1.48W

3.長城相鄰加成修改

文明6長城修改教程-相鄰加成修改 文明6長城修改教程 文明6怎麼修改長城

這個比較複雜,要修改兩處,首先要向<Improvement_Adjacencies>標籤內新增加成ID。

然後要根據每個ID設定加成及生效科技,單純新增兩者中的一個都無效

第一處:鄰接ID新增到<Improvement_Adjacencies>標籤,相似的結構都可以新增,只是加成的條件不同罷了,當然,必須是條件類標籤。

<Improvement_Adjacencies>

        <Row ImprovementType="IMPROVEMENT_FARM" YieldChangeId="Farms_MedievalAdjacency"/>

        <Row ImprovementType="IMPROVEMENT_FARM" YieldChangeId="Farms_MechanizedAdjacency"/>

        <Row ImprovementType="IMPROVEMENT_GREAT_WALL" YieldChangeId="GreatWall_Gold"/>

        <Row ImprovementType="IMPROVEMENT_GREAT_WALL" YieldChangeId="GreatWall_Culture"/>

        <Row ImprovementType="IMPROVEMENT_KURGAN" YieldChangeId="Kurgan_FAIth"/>

        <Row ImprovementType="IMPROVEMENT_COLOSSAL_HEAD" YieldChangeId="ColossalHead_FaithForest"/>

        <Row ImprovementType="IMPROVEMENT_COLOSSAL_HEAD" YieldChangeId="ColossalHead_FaithJungle"/>

    </Improvement_Adjacencies>

第二處:根據ID設定加成與生效科技

<Adjacency_YieldChanges>標籤與上邊的<Improvement_Adjacencies>呼應。

<Adjacency_YieldChanges>

<Row ID="Farms_MedievalAdjacency" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="2" AdjacentImprovement="IMPROVEMENT_FARM" PrereqCivic="CIVIC_FEUDALISM" ObsoleteTech="TECH_REPLACEABLE_PARTS"/>

<Row ID="Farms_MechanizedAdjacency" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_FARM" PrereqTech="TECH_REPLACEABLE_PARTS"/>

<Row ID="GreatWall_Gold" Description="Placeholder" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_GREAT_WALL" PrereqTech="TECH_MASONRY"/>

<Row ID="GreatWall_Culture" Description="Placeholder" YieldType="YIELD_CULTURE" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_GREAT_WALL" PrereqTech="TECH_CASTLES"/>

<Row ID="Kurgan_Faith" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_PASTURE"/>

<Row ID="ColossalHead_FaithForest" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="2" AdjacentFeature="FEATURE_FOREST"/>

<Row ID="ColossalHead_FaithJungle" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="2" AdjacentFeature="FEATURE_JUNGLE"/>

</Adjacency_YieldChanges>

<Modifiers>

紅字為長城相鄰加成ID內容

Description="Placeholder"   此加成的種類,簡單的修改可以不用管,提一句給愛研究的玩家

YieldType="YIELD_GOLD" YieldChange="1"  加成資源,加成數量

TilesRequired="1"   鄰接需求數量,幾個相鄰的建築可以進行加成。

PrereqTech="TECH_MASONRY"    生效科技

<Improvement_>標籤下還有很多關於長城的設定,例如觀光加成,簡單改動就沒必要細說了。

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